# Model tp003 var x_1; let x_1 := 10; var x_2 >= 0; let x_2 := 1; minimize obj: x_2 + (1/100000)*(x_2 - x_1)^2; display obj; solve; display obj; display x_1; display x_2; display obj - 0; display x_1 - 0; display x_2 - 0;